Pro · Tier-based Access

Pro Generators

Advanced generators built for real game architecture. Multiplayer, RPC, state machines, full inventory systems and more — unlocked by tier.

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Tier 1 — Starter First 3 generators
Tier 1
Movement Pro
CharacterBody2D + 3D, stance system (normal/crouch/prone), dynamic input mapping via _add_key_input, multiplayer authority guard.
3Dstancesmultiplayer_add_key_input
Open Generator
Tier 1
Combat Pro
Full advanced params, String/Enum toggle, RPC decorator support, server-authoritative damage, hit zone system.
@rpcenumserver-authhit params
Open Generator
Tier 1
Inventory System
4 scripts: Item.gd (Resource), Inventory.gd (autoload), InventoryUI.gd, SlotPanel.gd. Full drag & drop, stacking, signals.
ResourceAutoloaddrag & drop.tres
Open Generator
Tier 2 — Advanced All Tier 1 + 3 more generators
Tier 2
RPC Function Builder
Build @rpc decorated functions with authority, call_local, reliable/unreliable options. Server/client guard auto-generated.
@rpcauthorityreliablecall_local
Open Generator
Tier 2
State Machine
Generate enum State {}, current_state var, _process with match block, and transition functions. Your SafeZone/player pattern.
enum Statematchtransitions
Open Generator
Tier 2
Autoload / Singleton
Generate a full autoload with signals, save/load to user://, _ready setup, and peer mapping functions.
extends Nodesignalsuser://JSON
Open Generator
Tier 3 — Premium All generators + early access to new ones
Tier 3
Animation Controller
Stance × weapon type × action matrix. Generates the full animate() function with all state branches — matches real BR game pattern.
AnimationPlayerstancesweapon types
Open Generator
Tier 3
Item Spawner
Folder-based .tres loader, rarity weight system, zone-aware spawning, relation resolution. Matches WorldItemSpawner pattern.
DirAccessrarityzonesRayCast
Open Generator
Tier 3
Safe Zone System
State machine zone with shrink stages, damage ramp, RPC sync for all clients, server-authoritative damage application.
SafeZone@rpcstagesdamage
Open Generator
Open Generator
Touch Camera
SpringArm3D drag + gyroscope, sensitivity, clamp, multiplayer authority
Soon
Virtual Joystick
Dead zone, directional input simulation, sprint threshold, camera-relative
Soon
Kill Feed
Scrolling kill entries, weapon icons, knock vs kill, fade out timer
Soon
Notification System
user:// unread store, signal-driven popup, per-sender tracking
Soon
Network Manager
ENet host/join, ban check, kick, peer-to-player mapping
Soon
Weapon Handler
Slot system, scene load/unload, attachment swap, visibility switching
Soon