Tier 1 — Starter
First 3 generators
Tier 1
Movement Pro
CharacterBody2D + 3D, stance system (normal/crouch/prone), dynamic input mapping via _add_key_input, multiplayer authority guard.
Open Generator
Tier 1
Combat Pro
Full advanced params, String/Enum toggle, RPC decorator support, server-authoritative damage, hit zone system.
Open Generator
Tier 1
Inventory System
4 scripts: Item.gd (Resource), Inventory.gd (autoload), InventoryUI.gd, SlotPanel.gd. Full drag & drop, stacking, signals.
Open Generator
Tier 2 — Advanced
All Tier 1 + 3 more generators
Tier 2
RPC Function Builder
Build @rpc decorated functions with authority, call_local, reliable/unreliable options. Server/client guard auto-generated.
Open Generator
Tier 2
State Machine
Generate enum State {}, current_state var, _process with match block, and transition functions. Your SafeZone/player pattern.
Open Generator
Tier 2
Autoload / Singleton
Generate a full autoload with signals, save/load to user://, _ready setup, and peer mapping functions.
Open Generator
Tier 3 — Premium
All generators + early access to new ones
Tier 3
Animation Controller
Stance × weapon type × action matrix. Generates the full animate() function with all state branches — matches real BR game pattern.
Open Generator
Tier 3
Item Spawner
Folder-based .tres loader, rarity weight system, zone-aware spawning, relation resolution. Matches WorldItemSpawner pattern.
Open Generator
Tier 3
Safe Zone System
State machine zone with shrink stages, damage ramp, RPC sync for all clients, server-authoritative damage application.
Open Generator
Open Generator
Touch Camera
SpringArm3D drag + gyroscope, sensitivity, clamp, multiplayer authority
SoonVirtual Joystick
Dead zone, directional input simulation, sprint threshold, camera-relative
SoonKill Feed
Scrolling kill entries, weapon icons, knock vs kill, fade out timer
SoonNotification System
user:// unread store, signal-driven popup, per-sender tracking
SoonNetwork Manager
ENet host/join, ban check, kick, peer-to-player mapping
SoonWeapon Handler
Slot system, scene load/unload, attachment swap, visibility switching
Soon