01 / 05
Movement
CharacterBody2D — walk, run, jump. Three input types: action, key press, UI buttons. Optional animation.
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02 / 05
Combat
Detection type, trigger input, damage, cooldown. Generates dealer + victim + setup — 3 panels, each with a copy button.
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03 / 05
UI Elements
12 node types in scrollable tabs — Label, Button, TextureRect, LineEdit and more. Generates @onready vars, setup_ui() and signal stubs.
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04 / 05
Inventory
Full grid inventory — Item.gd resource, Inventory.gd autoload, InventoryUI.gd, SlotPanel.gd with complete drag & drop. 4 scripts, copy each separately.
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05 / 05
Custom Function
Name your function, add up to 3 typed parameters, set return type, and build a basic if/elif/else branch visually.
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